Magic
Ten spells, and how to cast them.
Last updated: 2026-08-19 02:30 PM EDT.
Magic is not installed on TamrielQuest yet. This page describes how it will operate once it arrives.
Cast your first spell
Every new arrival receives a novice staff. Hold it and right-click, and your hotbar becomes your spell inventory. Select a spell with the number keys, then aim and left-click to cast it.
Magicka
While you hold a staff, the bar above your hotbar displays magicka instead of experience. Every spell has a price, and the bar replenishes automatically. Each spell also recovers for several seconds after you cast it.
You may also hold a second staff in your off hand, and cast from either one as the situation demands.
The ten spells
The smaller name beneath each spell is the ordinary item it resembles in your hotbar.
| Spell | What it does | Magicka | Rest | |
|---|---|---|---|---|
| Sparks Prismarine Shard |
A rapid bolt of lightning, and your everyday attack. | 15 | 1.5s | |
| Waterbreathing Glass Bottle |
Replenishes your air the moment you begin drowning, without being cast. | free | 45s | |
| Candlelight Torch |
Places a floating light where you aim. It fades after five minutes. | 15 | 5s | |
| Frostbite Snowball |
Wounds a target and slows its movement considerably. | 30 | 8s | |
| Cure Poison Milk Bucket |
Removes poison from you and anyone within five blocks. | 25 | 20s | |
| Firebolt Fire Charge |
A bursting ball of fire. It injures creatures, never the landscape. | 40 | 8s | |
| Swiftness Chorus Fruit |
You move faster for thirty seconds. | 25 | 40s | |
| Healing Apple |
Restores health across five seconds, although damage interrupts it. | 50 | 45s | |
| Conjure Familiar Egg |
Summons a wolf that fights beside you for forty-five seconds. | 35 | 40s | |
| Invisibility Chainmail Chestplate |
Nobody can see you for twenty seconds. Attacking ends it immediately. | 70 | 90s |
Learning more spells
Casting earns you spell points, and you spend them by right-clicking an arcane altar while holding your staff. Purchase every spell at your rank and you advance to the next, which increases your maximum magicka.
| Rank | Magicka | What it unlocks |
|---|---|---|
| Novice | 60 | Sparks and Waterbreathing, then Candlelight |
| Apprentice | 100 | Frostbite and Cure Poison |
| Adept | 140 | Firebolt and Swiftness |
| Expert | 180 | Healing and Conjure Familiar |
| Master | 220 | Invisibility |
Spells also improve independently. A spell you cast frequently becomes more powerful, at no additional cost to you.
If a spell does not fire
Either your magicka is insufficient, the spell is still recovering, or you are standing on land where you have no permission to fight.